About irreversible loss, inconsequential decisions, and inevitability. I couldn't title it, so here it is, "Untitled." 

Only a mouse is required. Please play in fullscreen.

If you complete it, you'll be unable to play again.

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(16 total ratings)
AuthorBrian S. Chung
GenreVisual Novel
Made withConstruct
Tags2D, artgame, Experimental, Pixel Art, Short, Two colors
Average sessionA few seconds
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, Textless

Comments

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oh shit this is so good

thank you  ðŸ¥²

I like this a lot! It's really aesthetically interesting, there's a lot going on here with pacing and framing as well as the obviously remarkable illustration style. I'm super into these fill patterns you're using - what was the engine?

(1 edit)

Thank you! Patterns made (and used as paint bucket fill patterns) in photoshop, game in construct. I'm really impressed by the patterns in your own work (pattern swatches / carpet generator)!!

'Artistic' stuff tends to go over my head, but this definitely gave me a sense of loss. Looking back, you made quite a few decisions that contributed to that. So good work, and take care.

oh my god

(+1)

wow im glad I didnt read the full description because the game not resetting caught me completely off guard. Maybe remove the warning? I think that's maybe the strongest thing about it

(+1)

Thank you. I did think about that, but decided it needed to be either in the description or in the game itself somehow